“PayPal如何仅用8台虚拟机扩展至每日处理数十亿交易?”看到这篇文章的时候,被这一惊人壮举给震撼,现在一起看看具体的实践历程。
虽然他们解决了可扩展性,但是也带来了一些新的问题:
爆炸性增长带来的问题
采用Actor模型
package main
import (
"fmt"
"sync"
)
// Actor represents an actor with its own state and a channel for receiving messages.
type Actor struct {
state int
mailbox chan int
}
// NewActor creates a new actor with an initial state.
func NewActor(initialState int) *Actor {
return &Actor{
state: initialState,
mailbox: make(chan int),
}
}
// ProcessMessage processes a message by updating the actor's state.
func (a *Actor) ProcessMessage(message int) {
fmt.Printf("Actor %d processing message: %d\n", a.state, message)
a.state += message
}
// Run simulates the actor's runtime by continuously processing messages from the mailbox.
func (a *Actor) Run(wg *sync.WaitGroup) {
defer wg.Done()
for {
message := <-a.mailbox
a.ProcessMessage(message)
}
}
// System represents the actor system managing multiple actors.
type System struct {
actors []*Actor
}
// NewSystem creates a new actor system with a given number of actors.
func NewSystem(numActors int) *System {
system := &System{}
for i := 1; i <= numActors; i++ {
actor := NewActor(i)
system.actors = append(system.actors, actor)
go actor.Run(nil)
}
return system
}
// SendMessage sends a message to a randomly selected actor in the system.
func (s *System) SendMessage(message int) {
actorIndex := message % len(s.actors)
s.actors[actorIndex].mailbox <- message
}
func main() {
// Create an actor system with 3 actors.
actorSystem := NewSystem(3)
// Send messages to the actors concurrently.
var wg sync.WaitGroup
for i := 1; i <= 5; i++ {
wg.Add(1)
go func(message int) {
defer wg.Done()
actorSystem.SendMessage(message)
}(i)
}
// Wait for all messages to be processed.
wg.Wait()
}
Actor 3 processing message: 5
Actor 8 processing message: 2
Actor 1 processing message: 3
Actor 2 processing message: 1
Actor 3 processing message: 4
结语
如果字段的最大可能长度超过255字节,那么长度值可能…
只能说作者太用心了,优秀
感谢详解
一般干个7-8年(即30岁左右),能做到年入40w-50w;有…
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